02-20-2014, 06:34 AM (This post was last modified: 02-20-2014, 06:40 AM by .Hog.)

Apr 28, 2015  Widescreen in Soldier of Fortune 2 is quite complicated. You have to edit sof2sp.cfg file using textpad, but this is not enough. Then you have to edit cgamex86.dll using hex editor. This is also. Sof2 widescreen patch. The following resolutions are supported in. Soldier of Fortune II: Double Helix. Soldier of Fortune II is a military- themed.

To start off, I want to say that I'm not asking for the devs widescreen patches for Dolphin. I'm not here to jump down the throats of the devs (who are great; seriously guys, Dolphin's the tits).
For The Wind Waker, there is a widescreen patch in the form of an AR code that works fantastically (only very minor issues in the open/close animation of the start menu, as far as I know). There's no messed up effects, such as the water issue with the GC Twilight Princess or objects disappearing/glitching when they are outside of the 4:3 view.
What I want to know is how to stop objects from disappearing/glitching when they are outside of the 4:3 view, and/or how to create widescreen patches in general. And not just 16:9; I guess what I truly want is to be able to play these 4:3 games in any resolution without just stretching the image to fit the screen and instead just drawing more of the game environment. There are many games I want to play from the N64/PS2/Game Cube that would be fantastic in widescreen (so much more on screen), and I don't want to wait for someone else to make the patches, because chances are no one will for nothing but a 'thanks' from me, and justifiably so.
If the answer is too detailed for someone like me who doesn't know how to code or anything of that sort (obviously I will have to learn if I want to do this myself), is it possible to explain in laymen's terms how to go about creating a patch to play a game at any resolution without simply stretching to fit the resolution?
I'm just drooling while imagining playing Majora's Mask on three monitors in 5760x1080. Thanks for reading, and thanks for the possible future replies.

SOF2 - Widescreen, FOV and HUD Fix to modyfikacja do gry Soldier of Fortune 2: Double Helix, której autorem jest AntonioR

Marilyn manson lest we forget rapidshare download sites. Opis:

Widescreen, FOV and HUD fix for Soldier Of Fortune 2 Double Helix.

Instructions:

0. Start the game

Make sure that you have run singleplayer at least once, so the game creates the sof2sp.cfg file.

1. Change resolution:

to (game install directory)base and edit sof2sp.cfg using notepad or something. Dish tv receiver setup.

Find these lines (they probably won't be together):

seta r_customwidth 'xxxx'

seta r_customheight 'xxxx'

Change them to set your resolution.

Now find this line:

seta r_mode 'x'

Change it to -1.

IMPORTANT - When you change the resolution Activision and Raven Software intro videos might not render anymore,

just press a key to skip those.

2. FOV fix

Go to (gme install directory) and copy and overwrite the cgamex86.dll with the one provided in this fix.

The riginal FOV was 80, and in the edited file it is set to 95 which the original author recommended for 16:9 resolutions.

If you want 90(recommended for 16:10 resolutions) use cgamex86_FOV90.dll instead, just rename it to cgamex86.dll.

IMPORTANT - When you launch the game for the first time after this change, it might happen that it still uses the old FOV.

Just press quick load(default F8) and it will change. You only need to do this the first time,

later it will use the correct FOV even after restarting the game.

3. HUD fix

Go to (game install directory)base and copy and overwrite the therest.pk3 with the one provided in this fix.

Report problems with download to [email protected]

Sof2 Widescreen Patchsee more

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