Eu4 to vic 2 free download. Europa Universalis Game Tools Java library and application to edit game files from all Clausewitz-engine games (EU3 and later, inc. Jul 31, 2016  Using these tools, a game can be played from Europa Universalis 4, to Victoria 2, to Hearts of Iron 4. They also work with the official Crusader Kings II to Europa Universalis 4 converter, the unofficial Crusader Kings 2 to Europa Universalis 4 converter,.


This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed by pressing the ` key (button may vary on non-American keyboards). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

They are often considered cheating to use.

List of Commands

Expansion or patch requiredCommandEffectExampleComments
money [amount]Adds the desired amount of money to the player's nation's cash reserves.money 15000
patch 1.2prestige [amount]Gives a specified amount of prestige to the player.prestige 100
leadership [amount]Adds the desired amount of leadership to the player's nation's leadership reserves.leadership 3
goods [amount]Gives the player the amount specified of all the goods in the game plus the same amount of money. Default is 10000.goods 5000Warning: creating a large amount of goods with this code will probably lead to economic problems.
plurality [number]Set the player plurality to the number given.plurality 75
revolt [province id]Rise all the valid rebels of the country that controls [province id]revolt 1Use twice for it to take effect
instantconstructionBuildings finish in one day.instantconstructionAffects human and AI players.
incBuildings finish in one day.incAffects only human players, not the AI.
instantresearchResearch finishes in one day.instantresearchAffects human and AI players.
inrResearch finishes in one day.inrAffects only human players, not the AI.
yesmenThe AI accepts any deal with the player or other AI players.yesmenThis was changed to 'debug yesmen' in the initial release of HoD.
HoDdebug yesmenThe AI accepts any deal with the player or other AI players.debug yesmen
tag [TAG]Change the player country to the one specified.tag USAThe tag must be capitalized.

More than 1 change 'sleeps' the AI of the affected country until reload.

event [event id] [province id]Trigger province events, regardless of the event requirements.event 5162 1This command applies to province events only. If the province ID is not specified, the event is triggered in the the capital province of the player's country.
event [id] [TAG]Trigger country events, regardless of the event requirements.event 2001 USAThis command applies to country events only. If the country tag is not specified, the event is triggered in the player's country.
changeowner [TAG] [province id]Change the current owner of [province id] to the TAG specified.changeowner USA 1
changecontroller [TAG] [province id]Change the current controller of [province id] to the TAG specified.changecontroller USA 1Unless there is a war between the original owner and the specified country the province will return to the original owner.
conquerall [TAG]Set all enemy provinces under the current country's control.conquerall USAUnless there is a war between the specified country and the current country the provinces will return to the original owner.
showprovinceidShows the id of the provinces.showprovinceid
providShows the id of the provinces.providA shortened version of the previous command.
spawnunit [unit] [province id]A [unit] appears in the province specified at 0 organization and full strength.spawnunit hussar 206In case of a land unit, the soldiers will come from a random province.
reload <filename>Allows some files, such as the interface files, to be reloaded.reload interface.gfxNo-one is sure which files can be reloaded and which cannot.
reloadfx <effectname>Reloads the specified shaders.reloadfx map
reloadtexture <name>Reloads the specified texture.reloadtexture grass.png
breakEnforces rebel/movement demands.breakThe top-level rebels available in the movement window are the ones that have their demands met.
upperhouseTrigger a reelection of the upper house.upperhouse
electionStarts common elections.election
militancy [level]Changes militancy of all pops by the specified amount.militancy 1Both positive and negative values work.
dateChanges the date.date 1862.5.13
fowTurns onof fog of war.fow
HoDdebug fowTurns onof fog of war.debug fow
debug invent [invention]Discover specified invention.debug invent gas_attackThe names of all inventions are in the inventions folder.
debug marketTurns on/off a log of price changes.debug marketThe log is located at which is located in My documents/Paradox Interactive/Victoria 2/Logs/game.log, and has a format described at [1].
minzoomControls max and minimum zoom.minzoom
debug cb_use <cb_type> <TAG> <TAG>Show all the requirements for a certain CB, marking which ones are currently valid or invalid. The first TAG is the country trying to use the CB; the second TAG is the country against the CB is evaluated.debug cb_use conquest_cb USA MEXThe list can be too long to be completely displayed.
wireframeSwitches units' 3D models to wireframe mode.wireframe
blockade <provinceid>Blockades the specified province.blockade 1
reorg <provinceid>All units in the specified province get 100% organization and full strength.reorg 12
fullscreenChanges screen to fullscreen mode.fullscreen
debug allmoneyShows info for money transfers.debug allmoney
debug alwaysdiploMakes diplomats endless.debug alwaysdiplo
debug alwaysaddwargoalRemoves limitations for adding wargoals.debug alwaysaddwargoal
debug researchpoints [number]Grants the specified number of research points.debug researchpoints 9001
debug alwaysreformEliminates the 1 month wait between reforms.debug alwaysreformYou still need to have +50% of the upper house favorable to pass reforms. The effect of this command do not disappear until the game is restarted, and it's unknown if it also affects the AI.
debug influenceMakes every Great Power's influence on every country fixed at 100. When deactivated, all influence levels return to normal.debug influenceAlso affects the AI.

It doesn't show any message on console when activated or deactivated.

suppressSet suppression points to 100.suppress

New commands in HoD

showrails(rails)

citysize [on/off] [<size 0-100>(if on)]

newsfakegenerateall(fakenewsall) [<stylename>] [<randomseed>]

newsfakegenerate(fakenews) [articlename] [<stylename>] [<randomseed>]

reloadnewsdatabase(reloadnews)

newsgeneratefrompath(newsfrom) [path] [<stylename>] [<randomseed>]

newsgenerate(news) [filename] [<stylename>] [<randomseed>]

addresearch(addr) [techname]

leaderprestige(lprestige) [province] [value]

togglepopupdate(popupdate)

popstat

breakalliances(breakally) [<tag>]

lua [luacode]

technologylist(techs)

morehumans(humans) [num]

window(wnd) [Arguments: open/close] [window gui name]

randomlog

reload [file name]

reloadinterface

reloadfx [Arguments: map or *.fx filename]

How

reloadtexture [texture file name]

paint

rpaint

cpaint

teleportselectionto(teleport) [province id]

reorg [province id]

tutorial [chapter id] [<reload>]

copyprov

debug [Arguments: lines/alwaysupgradecolony/ai/influence/market/alwaysreform/allmoney/alwaysdiplo/alwaysaddwargoal/artisanchange/focusai/info/profile/pops/tooltips/assert/promotiondesc/demotiondesc/cb_use/eco/textures/fow/yesmen/wireframe/minzoom/render/color/save]

spawnactor [actor name] [province id] [<animation>] [<gun>] [<hat>]

helplog

help [command name]

Unconfirmed or not working commands

'

promotiondesc: Somehow should descript pop promotion. Looks like game crashing.

demotiondesc: Somehow should descript pop demotion. Looks like game crashing.

Victoria

cthulhu: Calls Cthulhu R'lyeh.

help: Displays the message 'No help for you!' Work in Heart of Darkness.

morehumans

rand_log Rand log enabled

tech

list

lua

window Valid commands are: open <windowName> close reload

view_ai

no_pop_update Pops are not updating Pops are updating

tutorial

All follow use with debug prefix:

debug lines

alwaysupgradecolony (Always can upgrade colony)

natfoc Prio for:

artisanchange R4 kernel 2019.

focusai National focus

ai debug toggled water???

shadow shadows info

profile

tooltips

assert

eco

textures Texture info has been written to the debug log.

render Render options: Trees: yes no Borders: Text: Overlay: Objects: MapObjects: Rivers: Water: WaterBorders: Effects:

save

spawnactor Syntax is spawnactor <actorname> <provinceid> [animation] [gun] [hat]

Flag

name

HelmetNode

test

addresearch

runresearch

processinvent

[1]

Format of the log generated

[worldmarket.cpp:861]: Ammunition demand: 2213.24

[worldmarket.cpp:862]: Ammunition supply: 731.901

[worldmarket.cpp:863]: Ammunition price: 15.5681

..

TOTAL_LEFT_ON_WORLD_MARKET_NOT_BOUGHT

[worldmarket.cpp:1538]: --------------------------------------------

[worldmarket.cpp:1546]: Ammunition _ActualSold Domestic markets: 444.897

[worldmarket.cpp:1547]: Ammunition Suppply World markets: 366.213

[worldmarket.cpp:1549]: Ammunition _ActualSold World: 130.501

[worldmarket.cpp:1550]: Ammunition left on market: 235.712

..

ACTUAL SOLD

[worldmarket.cpp:3001]: --------------------------------------------

[worldmarket.cpp:3006]: Ammunition(i:0) sold(domestic): 444.897

[worldmarket.cpp:3007]: Ammunition(i:0) sold(world): 130.501

..

EXPORTED_TO_WORLD_MARKET_FOR_NEXT_TURN

[worldmarket.cpp:3011]: --------------------------------------------

[worldmarket.cpp:3016]: Ammunition on next market: 290.749
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